Oct 31, 2007, 01:09 AM // 01:09
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#1
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Most Undervalued Memser Skill?
What Mesmer skill do you guys think deserves more attention? Personally, I would say
PvP: Enchanters Conoundrum. I've been using this skill in RA and I've been fairly impressed with it. If you leave it on a monk, their Guardian is bait and it takes more time to cast the precious skills to keep them ticking. But, the fun comes when you Shatter their enchants, and then smash them with Shatter Delusions! 180 damage, armour ignoring spike . In gvg, I can see this having less uses, but this skill is just too much fun for me to leave alone
PvE: Arcane Conoundrum. This skill slows caster-mobs really well. I love it.
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Oct 31, 2007, 01:13 AM // 01:13
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#2
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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Ether Fiest: yea I know but I don't see many "human" players actually carry this thinking the monk has got your back 100% of the time.
Illusion of Pain: has its uses in finishing off an opponent quick
Ineptitude: hmmm...142 armour ignoring dmge, and blindness for 10 sec, yes plz!
I think illusion mesmers probably carry this a lot, just there isn't many illusion mesmers in the first place though.
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Oct 31, 2007, 06:41 AM // 06:41
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#3
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Ineptitude mesmers are pretty common in GvG nowadays.
I like phanton pain a lot to spike in pve, but I guess it's just too slow and obvious for a competitive environment.
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Oct 31, 2007, 10:02 AM // 10:02
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#4
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Blackout, Blackout, Blackout!
Even if it gets used - it doesn't get used enough.
It's basically one of the most insane skills in the game.
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Oct 31, 2007, 10:11 AM // 10:11
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#5
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Krytan Explorer
Join Date: Apr 2006
Location: Los Angeles
Guild: Lost N Found [失蹤港人]
Profession: R/Me
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Power Block, Power Flux, Psychic Distraction
The 3 elites most used by me, I don't know if they're undervalued or not.
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Oct 31, 2007, 02:09 PM // 14:09
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#6
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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[skill]Ignorance[/skill]
[skill]Complicate[/skill]
[skill]Arcane Conundrum[/skill]
[skill]Enchanter's Conundrum[/skill]
[skill]Symbols of Inspiration[/skill]
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Oct 31, 2007, 03:39 PM // 15:39
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#7
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Jungle Guide
Join Date: May 2006
Guild: Heroic Order of Tyria
Profession: R/W
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Signet of Illusions. It's so good I sometimes wonder why not all mesmers use it!
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Oct 31, 2007, 07:07 PM // 19:07
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#8
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Because not all mesmers have gotten that far in NF.
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Oct 31, 2007, 09:39 PM // 21:39
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#9
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Pre-Searing Cadet
Join Date: Aug 2007
Profession: Me/
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Quote:
Originally Posted by Winterclaw
Because not all mesmers have gotten that far in NF.
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Hmm... 3k FB + Elite Tome can do the miracle
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Nov 01, 2007, 08:22 AM // 08:22
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#10
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Mongoose United
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Fevered Dreams.
If you can Daze/Blind/Weaken/Cripple/Poison/Bleed/Disease and crack the armor of every monster in a group... that's a big win!
Although I will admit it became useful only after the introduction of heroes. Getting three persons in a PuG changing their build and follow your orders is quite hard to do.
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Nov 01, 2007, 09:46 AM // 09:46
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#11
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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That's so tough for me to answer.
Eeeeeeee...I'm just gonna say Signet of Illusions as well.
In PvE at least. All you need is max FC and Illusion and any 7 spells you want to bring, your secondary's primary spells, PvE only spells, 7 spells from 7 different attributes. Whatever!
It's crazy fun.
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Nov 01, 2007, 10:08 AM // 10:08
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#12
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Krytan Explorer
Join Date: Apr 2006
Location: Los Angeles
Guild: Lost N Found [失蹤港人]
Profession: R/Me
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Quote:
Originally Posted by Estic
Fevered Dreams.
If you can Daze/Blind/Weaken/Cripple/Poison/Bleed/Disease and crack the armor of every monster in a group... that's a big win!
Although I will admit it became useful only after the introduction of heroes. Getting three persons in a PuG changing their build and follow your orders is quite hard to do.
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Not all monsters have effect with conditions, so it has limited use
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Nov 01, 2007, 10:14 AM // 10:14
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#13
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Quote:
Originally Posted by upier
Blackout, Blackout, Blackout!
Even if it gets used - it doesn't get used enough.
It's basically one of the most insane skills in the game.
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YES!!!!
Killing Shiro/Lich/Great Destroyer/Etc becomes millions of times easier with their skills locked down.
Echo Blackout Arcane Echo Blackout Blackout = Easy boss.
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Nov 01, 2007, 11:36 AM // 11:36
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#14
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Dodo The Extinct
PvP: Enchanters Conoundrum. I've been using this skill in RA and I've been fairly impressed with it. If you leave it on a monk, their Guardian is bait and it takes more time to cast the precious skills to keep them ticking. But, the fun comes when you Shatter their enchants, and then smash them with Shatter Delusions! 180 damage, armour ignoring spike .
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I adored that combo for a long time. Not played it in a while, but if you use Shatter Enchantment on them before Delusions (assuming they only have one enchantment - but there's nothing to say you can't throw in Rend as well to make sure) you dish out 295 armor ignoring damage (at 15 Domination)!
Enchanter's Conundrum seems a little unloved, but then again, does seem to require a little "luck" sometimes.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Nov 01, 2007, 12:41 PM // 12:41
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#15
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Fevered dreams I would say, it takes a little micro-ing but if you can drop a virulence, burning arrow or broadhead arrow on top of it it's fun times.
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Nov 01, 2007, 05:02 PM // 17:02
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#16
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by joemanstar
Not all monsters have effect with conditions, so it has limited use
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Blind, Daze, Deep Wound, and Weakness effect everything I am pretty sure. If the whole entire group is suffering from them conditions, it should be a fairly easy fight.
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Nov 01, 2007, 05:15 PM // 17:15
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#17
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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Quote:
Originally Posted by Sister Rosette
YES!!!!
Killing Shiro/Lich/Great Destroyer/Etc becomes millions of times easier with their skills locked down.
Echo Blackout Arcane Echo Blackout Blackout = Easy boss.
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am, i think shiros skils cant be blocked by blackout
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Nov 01, 2007, 05:23 PM // 17:23
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#18
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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undervalued? perhaps. however, it's oftentimes be better to improve than just simply appreciate.
so i dug up a video on youtube detailing exactly how to improve some of the mesmer skills we all love:
http://www.youtube.com/watch?v=8e_FR60LfFc
NOTE: THIS IS A JOKE. DO NOT GET YOUR PANTIES TIED UP IN A KNOT OVER THIS!
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Nov 01, 2007, 06:19 PM // 18:19
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#19
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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I know that video... The IW lightsaber is great, among other things
Personally, I think that Overload deserves a little more attention. Can make a very nice spike on a target when combined with Backfire.
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Nov 01, 2007, 08:07 PM // 20:07
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#20
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Quote:
Personally, I think that Overload deserves a little more attention. Can make a very nice spike on a target when combined with Backfire.
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Cmon, Overload is like the Mesmer's version of Flare. It doesn't even inturrupt
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